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Ngu industries beacon placement
Ngu industries beacon placement










ngu industries beacon placement

There are 4 tiers for each of the existing maps and the bonuses will require different Juices across a variety of building and map tiers. Uses beam search to try to find optimal map layouts. These include building production boosts and unlocking features like higher tier buildings, new features, and more maps. The Research View allows you to use Juice to purchase bonuses. Tutorial Island has a total of 119 tiles, Flesh World has 226, Planet Tronne has 245. Many tiles start off blocked, to unlock them you need to pay the price displayed on mouseover. So far there are 4 worlds: Tutorial Island, Flesh World, Planet Tronne, and Candy Land.

ngu industries beacon placement ngu industries beacon placement

Increasing SS increases the research costs and elementium costs. As you increase lab power and elementium gain (as well as unlocking new tiles) this increases your SUPER SAGAN. To more thoroughly explain, lets look at Experiments. The Map displays the tiles in the current world. The main place that doesn't feel like this is in Conquer where you're always steadily climbing up. Below the building list are the Blueprint Save/Load buttons, these unlock as you clear 25%/50%/75% of the blocked tiles with extras available in the Sellout Shop. 10 for bar, 10 for ore while also reducing steel needs on my metal frame. A single efficiency beacon just saved me over 20 tiles. There are buttons above it to clear the Map, change screens when more than 24 buildings are unlocked, and change the building readout to show: Count, Gain/Loss, Count+Gain/Loss, Count+Gain/Loss for the current Map only, and a toggle for different time lengths the Gain/Loss are over (from 1 second to 1 day). Standard metal frame now needs 1.79 million to operate. The percentage gain is compared to the base score of the map with no beacons. The score above each map represents the sum of the given property for the map provided. See Attack of the Nerd Squad for technical details of programs used to generate optimal beacon sets. The body of the Building Panel lists unlocked buildings that you can place on the Map. Optimal beacons configurations Edit The below is WIP. The first set of buttons allow you to filter which buildings show in the list: All Buildings, All Beacons, All Units, Favorites, Active Buildings, and Labs. Arrows at the top of the Building Panel allow you to swap Maps. The Factory View shows the Building Panel and the Map of the current world. Factory and Research View Guide Sidebar Menu Options












Ngu industries beacon placement